| The Evolution of Mario |
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| Written by ClassicMario | ||
| Sunday, 11 April 2010 09:48 | ||
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How Mario Began
But why a flat cap and overalls? How was this decided? This was due to the graphical capabilities of the time, Putting blocky hair on the top of this heroes head would not have gone down at all well, covering it up with a cap however would've been a much easier task. The overalls were put there to ease animation of the character, the arm colour of Mario had to differentiate from that of the overall, yet still show an arm... And that's how Mario became Mario!
"Mario's Early Years" (1981-1989) We see our first signs of Mario's graphical development from Jump Man in Donkey Kong, to the more detailed sprites of Mario on the NES, which overall due to higher resolution capability gave Nintendo the capacity to enhance Mario's sprite.+ Mario, aka Jump Man (1981)
Sprites from Donkey Kong (1981)
Sprites from Super Mario Bros (1985)
Sprites from Super Mario Land (1989)
Mario evolved (1988-1994) Mario's sprites have become rounder, and less sharp - Mario looks friendlier, and due to becoming complacent after defeating so many enemies in his previous games, seems to have piled on the pounds...
Super Mario Bros 2 (1988) Sprites of our new, rounder Mario from Super Mario Bros. 2 (1988)
Another rounder-rendition of Mario from Super Mario Bros 3 (1989)
With the release of the SNES, a significantly more powerful platform than the NES in all respects, Mario's creators could finally make the colourful, more detailed sprites that we all know and love today.
The sprites were made in significantly more detail and able to utilize a much greater colour pallet. Re-releases of SMB1,2,3 were bought out with remastered graphics and sound under the compilation "Super Mario Allstars" - the re-release of these titles with better graphics thanks to the more powerful platform would leak to a peak of Mario popularity - a fine hour indeed. Harnessing the power of the 16-bit revolution Nintendo were finally able to combine the new rounded Mario with many different colours and much more detail. Sprites from Super Mario World (1991)
A year later in Super Mario Kart Mario takes on a non-side scrolling roll, and we start to see Mario from different views other than the side. Sprites from Super Mario Kart.
In 1996 Nintendo strayed from the beaten track, Mario - who everyone knew and loved as our 2D hero gained a dimension and took his first look into "3d" renders over sprites - beginning with Super Mario RPG: Legend of the Seven Stars (SNES) and followed closely by Wrecking Crew (SNES) in 1998 and later Mario & Luigi: Superstar Saga (GBA) and finally Mario vs. Donkey Kong in 2004 (GBA).
A more detailed and arguably a further evolution of Mario. Some would argue that the pre-rendered anti aliased Mario we would see this generation had lost a little of Mario's charm due to the severity of the changes from how we were used to seeing him previously. Sprites from Super Mario RPG: Legend of the Seven Stars
In the early days as well as being released on Nintendo platforms, Mario was also ported to other systems such as the Atari, the Commodore 64 and more. Most of these systems representations of Mario were more often than not unholy abominations except maybe the Colecovisions (third from left) which wasn't too bad.
Mario outside his Nintendo based home on the following systems left to right respectively: Atari 800 (DK + Mario Bros), Colecovision, Intellivision, Commodore 64, Atari 2600.
You'd have thought the Atari 2600 would've advanced from the Atari 800, but apparently due to the stress of being ported onto an Atari platform again Mario developed a colossal gut and started wearing pink pregnancy dresses... I bet he thanks the heavens he doesn't get ported out anymore!!
Modern Mario - the 3D Revolution (1996 - Present) The sprite based Mario we knew from our pasts is gone on the successors to the early NES/SNES Platforms - introducing Mario on the Nintendo "Ultra" 64, Gamecube and Wii - Here we can see that no matter how much technology moves on, Mario will never be too far behind it.
Nintendo 64 - Super Mario 64 (1996)
Gamecube - Super Mario Sunshine (2002)
Wii - Super Mario Galaxy (2007)
So who was your favourite Mario? Don't forget to have your say on which Mario worked for you on our poll at the top right of this page.
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| Last Updated on Friday, 09 July 2010 11:31 |